The graphics engine, the LOS calculations and the physics and game engine are very closely interwoven, can one say that in English? If you replac eone of these, the ammont of work to adjust the replcmeent to the other things, practically borders todevelopng a new sim. And adapting the new one into old hardware architectures again comes at risks that at least mean more work. Not to mention that thse professional customers maybe also then wood need to upgrade their hardware. Their problem is - and they are realising that it is a very substantial problem - that they are locked in very expensive (for gamer's standards) treaties that forbids that they just play foolish engine replacement games at the risk of pissing their professional customers when something gets broken, and who paid very different prices than gamers, and then sometimes invest even more hundreds of thousands into building computer training centres around the sim (in the real world, not viortually). And "game"play is most excellent, it just begins where others already have left off. The looks surely are dated by nowaday's standards, but looks is not what its about, but functionality and hardcore simulation.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |